Sian Fan

ARTWORKS

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Both a dancer and an artist, Sian seeks new ways for people to coexist with technology – especially when it comes to the embodiment, spirituality and human experience in this hyperconnected world. Whether she works in media such as performance, animation, and film, or when she creates 2D work, Sian’s artistic language is in line with the themes she explores. Set in a virtual environment, there are animated forms and glitches, but the real-life world still feels close by. 



During her BA in Performance and Visual Art - Dance at the University of Brighton, she got interested in combining digital projection with the body and started working with video to replicate the body, creating non-physical performers. After graduating this interest developed into digital media, using 3D animation, photogrammetry and game design to create avatars and objects that she could augment and interrupt reality with. When she discovered VR and AR, she got engrossed in how digital media affects our human experience. Whilst studying at Central Saint Martins, the second most influential art school in the world, she received the Mona Hatoum Scholarship for excellence. She has exhibited internationally with venues including Tate Modern, British Council, and the ICA, as well as producing work with Channel 4, the BBC and Google, is a recipient of the prestigious Mona Hatoum Scholarship and has been featured in i-D magazine and The Guardian.

'My work seeks to discover new ways for us to coexist with technology in our increasingly digitised and hyper-connected world. My work combines movement, the female body and technology to explore embodiment, spirituality and human experience in the digital age. Combining the physical and the virtual through sculpture, performance, animation, moving image and virtual & augmented reality, I work across mediums, to create works that heighten our awareness of the experience of being online'


Seeping Out and the Spore triptych explore digital simulation in which she begins physicalising digital materials, making them in material form and represent a significant development in the Sian’s artistic practice. In these works, she investigates how computers understand and perceive reality, translating these digital interpretations into a fragmented cacophony of abstracted colour and texture. She does so by creating a digital simulation of abstracted hydrangeas and other plants, merging and morphing them together. For Spore, the artist infused glass-effect Perspex, a key material in her work, which is representative of the screen as a portal into virtual space. The UV printed textures are backed with acrylic paint yet maintain a translucent quality, revealing the cavernous interior of the frame. This interior is carefully painted in Black 3.0, a super matte, ultra-black acrylic, creating the appearance of depth and mirroring the illusory depth of the screen. 


'Seeping Out 1'

SOLD

2020
Monoprint made with the top-of-the-line fine art technique of giclée print on the highest-grade fine art paper to ensure long-lasting quality.
62.5 x 86.5cm
Includes Certificate of Authenticity

Inquire

More and more often, artists today are dealing with the complexities of the human condition in the digital age. Which makes sense. In a rapidly changing world where almost all aspects of life are digitalised, even more since the Coronavirus outbreak, the far-reaching consequences for human existence, for the characteristics and key events that compose the essentials of human existence, are highly relevant issues. 


But before the artists of our time were reflecting upon how tech is infiltrating life as we know it, lots of artists throughout art history devoted themselves to the human condition or things that impact it. Especially after during epochal shifts such as the Industrial Revolution and the birth of the Modern City. In fact, some of art history’s most famous painters explored this very notion. Edward Munch and his influential Scream, and with him, other painters at the end of the 19th century in Europe, were responding to the disruptive nature of the modern city, rapid political changes and the heavily felt consequences for the human mind. The impressionists didn’t only paint water lilies but also captured the anxieties of modern life.

'Seeping out 2'

SOLD

2020
Monoprint made with the top-of-the-line fine art technique of giclée print on the highest-grade fine art paper to ensure long-lasting quality.
62.5 x 86.5cm
Includes Certificate of Authenticity

Inquire


For many Modern artists, what their art was about, boiled down to the human experience. For example, perhaps surprisingly, Mondrian’s highly recognisable white canvas with black strictly vertical and horizontal lines filled with the primary colours – red yellow and blue, reflected his vision of the ideal condition of society. His complete faith in how the machine would enable progress for mankind was backed up by his choice of complete abstraction. 'If we cannot free ourselves, we can free our vision,' declared the artist Piet Mondrian. 'Art must move not only parallel with human progress but must advance ahead of it.'


'Seeping Out 3'

SOLD

2020
Monoprint made with the top-of-the-line fine art technique of giclée print on the highest-grade fine art paper to ensure long-lasting quality.
59.4 x 84.1cm
Includes Certificate of Authenticity

Inquire

As the turn of the millennium drew near, technology's invasiveness got real and since a decade or so, this disruptive force to the human experience is captivating artists. The reality of what philosophers today are calling a ‘posthuman’, is looming large. One of the many of the results is that the distinction between what’s human and what’s digital has blurred. Or that enormous masses of information about each one of us is collected online. Or that hyper-connection in many cases leads to hyper-alienation. Sian cleverly works upon this by rethinking ways to coexist with technology. By creating a virtual world that sucks us in which heightens our awareness of the experience of being online, while we can stay grounded in physical reality.

'Spore'

SOLD

2020
UV print onto glass effect perspex
44 x 32 x 2cm (each)
Includes Certificate of Authenticity

Inquire

Follow Sian on her instagram and her website.
Artwork photographs courtesy of the artist. Portraits taken by Alina zum Hebel (website/ instagram). Photography courtesy of where’s the frame? and Alina zum Hebel.



where’s the frame? - ‘Lick the Future’ is a collection of London vanguards comprising of 6 artists that are making waves. The collection will be available from December 2020 until the end of January 2021.


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